Two players sit across from each
other. They place their checkers on alternating colored
squares in the first three rows in front of them,
as shown at left.
Players take turns moving checkers
forward diagonally, staying on the colored squares.
A player may jump an opponent’s checker to land in an empty space.
When this happens, he or she removes the opponent’s
checker from the board and keeps it. Double and triple
jumps may occur in the same move as long as there
are empty spaces between jumps.
If a checker makes it to the last row on the opposite
side, it becomes a “king,” and the opponent
must place a previously captured checker (of the
same color) on top. A king is free to move diagonally
forward or backward. There may be more than one king
at any time. A player wins when he or she has captured
all of the opponent’s checkers.